10 Luckbringer Magic Items
This pdf from Rite Publishingis 7 pages long, 1 page front cover, 1 page editorial, 1 1/2 pages of advertisement and 1 page SRD, leaving 3 1/2 pages of content, so let’s check this out!
I’m really glad we get more support for the luckbringer in this series, as it is one of my favourite classes and this pdf provides us with neat tools for fortune’s favoured class.
First would be the auspicious assault weapon quality, which is interesting and lets the wielder of a thus enchanted weapon 1/day roll an attack roll twice: If he hits once, the attack is a regular hit. If the wielder hits with both attacks, the base-dice amount is doubled, making e.g. a long sword deal 2d8 base damage instead of the regular 1d8. Luckbringers can expend a moment of chance to use this ability an additional time – essentially, all of the items can be used more often in the hands of a luckbringer, but remain potent and valid choices in regular PC-hands.
The Baldric of the prepared Mind as a scabbard can provide you with access to quick draw, dirty trick or equipment trick. There are three variants of the baldric and in fact all but 2 and the quality come in 3 versions as lesser, standard and greater. Boots of Adventitious Timing let you act in a surprise round and add a movement action to the standard action you’d usually get. You still are flat-footed until it’s your turn. Again, Luckbringers may use moments of chance to use this class of item (stats for 3 types are provided) more often. The Cape of Risks is one of the items I’d consider pure, elegant genius: Opponents have to succeed at a will-save to attack you with an AoO – simple concept, cool results with more agile stunts and the like becoming possible. Gloves of fortunate deeds let you take 10 when performing acrobatics, swimming or climbing and a limited amount of time, take 20 on such a check – neat!
Luck’s Aegis is a powerful armour that grants you a miss chance that is not negated by blind fighting etc. – as a nice twist, you also incur a 20% chance of failing with spells, attacks etc. while thusly protected – not only awesome for luckbringers, also an extremely fitting choice for TPK Games’ Malefactor-class! Ring’s of fate’s unravelling are also an interesting concept: At first, the ring only seems to bestow curses. However, if the target uses a pool-dependant ability (like ki, moments of chance, grit, motes of time etc.), they suffer damage. Cool since the advent of pool-based classes has seen the mechanics being largely barren beyond the intended purposes. The Rings of Peril grants the luckbringer with the hazard ability an additional moment of chance to spend exclusively on the power. In the hands of non-luckbringers, the item provides access to this ability.
Symbols of good Luck grants you a +8 luck bonus when activated before a d20-roll, +4 when used after the roll was made. Again, nice idea. Third Eyes of Karma are an interesting kind of retributive item: When suffering 50+ damage, being threatened by unconsciousness or being subjected to an instant-death effect, you may make a full attack against the opponent or cast a single spell before the results of the attack are resolved as normal. Karma can truly be a female dog.
Editing and formatting in the revised version are very good, I didn’t notice any significant glitches that would have impeded my understanding of the pdf. Layout adheres to RiP’s 2-column standard and the pdf has no bookmarks, but need none at its BP-length. The items herein are nice indeed and it is cool to see some tools for the excellent luckbringer-class. Generally, I enjoy the new items and their innovative mechanics, though the third eye might be considered rather powerful in certain environments. All in all, though, designs like e.g. Luck’s Aegis counteract my minor personal nit-picking regarding general power. Add to that the very low price and I’ll settle for a final verdict of 4.5 stars, rounded down to 4 – a nice selection of luck-themed items, especially for the low price.
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